The Official Eversfield Academy Glossary
A-Club
Shortened name for Eversfield’s Astronomy Club; club that all Eversfield Cell members belong to that allows them to stay out past curfew regularly; extremely selective, with a lengthy application and interview process
Affinity
Type of Divining; includes Fire, Water, Wind, Earth, Floral, Mineral, Animal, Healing, Weaving, Cyphering, Portency, and Empathy
Animal affinity
Type of Earth Divining involving animals and magic
Animal Diviner
One who can work with animals by using magic; commonly called a Beastie
Ann Arbor
Small city housing The University of Michigan; about an hour away from Eversfield Academy by car
Astronomy Club
Extracurricular group within Eversfield Academy theoretically focused on astronomy but actually the group all Eversfield Cell members belong to that gives them an easy excuse for being out past curfew regularly; extremely selective, with a lengthy application and interview process
The Augurs
Group of Diviners with the required skill with both Cyphering and Portency; advises the General and his or her Second and helps with the placement of all Warriors using their combined Cyphering and Portency
Beastie
One who can work with animals by using magic; less commonly called an Animal Diviner
Beechy
What Val and her clique call Elizabeth Blackwell’s Harriet Beecher Stowe common room
Berta’s Books
A bookstore in downtown Juniper specializing in local authors
Bespelled weapons (blade, sword, wooden stake, etc.)
Weapons enhanced by spells cast by Diviners; the spells make the Warriors’ weapons more effective at injuring and killing vampires
The Black Bean
The best coffee shop in downtown Juniper
Blackwell
Shortened name for Elizabeth Blackwell house
Blackwellians
Generally: members of Elizabeth Blackwell house, but Val and her clique also use it to refer to the unpopular members of Elizabeth Blackwell house
The Bloodlust
Gives Warriors a violent urge to kill something and a direction hinting of where the vampire hides; strength and accuracy depend on the vampire’s proximity and the crowd surrounding it; triggered by vampires
The Blue Barn
An eclectic shop in downtown Juniper owned by Millie Jankowski
Border spell
Complicated spell guarding the campus of each of the boarding schools hiding training Cells; immobilizes any vampire that crosses it and activates the Cull and Bloodlust of the training Cell’s Warriors; does nothing to humans
The Bureau
Group of up to eight Diviners that represent their respective affinities; advises the General and his or her Second and oversees the training and placement of all Diviners; sometimes refers to the General, the Second, and the group of Diviners (excluding the Augurs) as a whole
Cell First
In command of a Cell or training Cell; also known as the First
Cell Second
The second-in-command of a Cell or training Cell; also known as the Second
Cells
Groups of about twenty Warriors, a handful of Diviners, a Cell First, and a Cell Second set about the nightly activity of killing vampires; several within each region covering their own geographic territories; named after the nearest city or landmark; report to their respective Guides and Seconds
The ceremony
When the Augurs decide the future of the Warriors; occurs at least twice during a Warrior’s life: when they move up from the group of younger Warriors to the group of older Warriors within a training Cell and when they graduate from a training Cell to a regular Cell; also occurs whenever the Augurs need to fill a vacancy in the Firsts, the Guides, the Seconds, or the General.
Civilians
Those who aren’t vampires, Warriors, or Diviners; can also refer to those Warriors and Diviners who live outside Troupes and Cells
Command
Supernatural ability of Firsts, Guides, Seconds, and the General to force Warriors and Diviners to follow their orders; can also reference the magical ability of Seconds to force their Firsts to follow their orders if it’s in the Firsts’ best interests (unclear who or what decides if that’s true)
The Cull
Gives Warriors supernatural senses and enhances Warriors’ physical superpowers; comes with a nervous energy; triggered by vampires
Cygnet
A sophomore or freshman member of the Order of the Swan not-so-secret society at Eversfield Academy; hand-picked by the upperclassmen of the Order of the Swan
Cypher
One who can use the Cyphering affinity
Cyphering affinity (Cyphering)
Type of Spirit Divining that reveals what’s hidden beneath the surface; typically used to assess the strength of a newly manifested Diviner affinity and to find Latents
Cyphering scan
Magical examination that Cyphers use to assess manifested Diviner talents; can be quick to get a general overview of a Diviner’s powers or longer for a more detailed view
The Detached
Less common term for those Warriors and Diviners who decide to live as a civilian without the approval of the General or the Bureau
Detachers
Those Warriors and Diviners who decide to live as civilians without the approval of the General or the Bureau
Detroit
Closest major city to Eversfield and Juniper; about an hour and half away from Eversfield Academy by car; Detroit Cell lives nearby
Detroit Cell
Cell based near the city of Detroit
Diviners
Vampire hunters with magical abilities who assist in the fight against vampires; types include Elemental Diviners (Fire, Water, Wind, and Earth) and Spirit Diviners (Healing, Weaving, Cyphering, Portency, and Empathy); have a supernatural drive to kill vampires
Divining
The act of doing magic
Douglass
Shortened name for Frederick Douglass house
Duckling
Someone the upperclassman of the Order of the Swan are considering for membership in the Order of the Swan not-so-secret society at Eversfield Academy
Earth Diviner
One who can work with the Earth affinities of Floral, Mineral, or Animal by using magic
Earth Divining
Type of Elemental Divining using the Earth affinities of Floral, Mineral, or Animal
EATS
Acronym for Eversfield Annual Talent Showcase, an annual talent show at Eversfield Academy; commonly used among Eversfield students to reference the annual talent show
Elemental Diviners (Elementals)
Those who work with Elemental Divining affinities; types include Fire Diviners, Water Diviners, Wind Diviners, and Earth Diviners including the Earth subcategories of Floral Diviners, Mineral Diviners, and Beasties
Elemental Divining
Divining involving the elements; affinities include Fire, Water, Wind, and Earth including the Earth affinities of Floral, Mineral, and Animal
Elizabeth Blackwell house
Girls dormitory within Eversfield Academy; houses Lila, Marina, Val, and others; also called Blackwell and Lizzie
Empath
One who can sense and/or control another person’s (or people’s) emotions through magic
Empathy affinity (Empathy)
Type of Spirit Divining involving sensing and/or changing another person’s (or people’s) emotions
Engaging Eversfield
Eversfield Academy’s school newspaper
Eversfield
Shortened name for Eversfield Academy
Eversfield Academy
Boarding school consisting of grades nine through twelve located near the state reserve south of Juniper; also hides the Eversfield training Cell
Eversfield Annual Talent Showcase
Annual talent show at Eversfield Academy; part of house trials that close out fall semester; students call it by its acronym, EATS
Eversfield Cell
Training Cell hidden within boarding school Eversfield Academy
Fire Diviner
One who can create, maintain, and control fires by using magic
Fire Divining
Type of Elemental Divining using and controlling fire
The First
In command of a Cell or training Cell; also known as the Cell First
Floral affinity
Type of Earth Divining involving the magical use of plant life
Floral Diviner
One who can work with plant life by using magic
Freddie
Shortened name for Frederick Douglass house; used primarily by Val and her clique
Frederick Douglass house
Boys dormitory within Eversfield Academy; houses Mickey, Angelo, and others; also called Douglass and Freddie
Fruitvale
Sprawling suburban city without a concentrated downtown; No Cell or Troupe close by; Lila’s hometown
Future Fashion Designers
Extracurricular group within Eversfield Academy focused on fashion
Gabby
Shortened name for Gabriela Mistral house; used primarily by Val and her clique
Gabriela Mistral house
Girls dormitory within Eversfield Academy; also called Mistral and Gabby
The General
Leader of the Nightstalkers for a particular continent; unilateral control of the continent’s activities; advised by the Second, the Bureau, and sometimes by the Augurs or the lead Augur
The Guide
In command of a geographic region with the help of a Second and a few Diviners; reports to the General and the Bureau
Harriet Beecher Stowe common room
Larger common room on the first floor of Elizabeth Blackwell; has a TV, couches, and movies; Val and her clique call it Beechy
Harriet Tubman house
Girls dormitory within Eversfield Academy; houses Lex, Teddi, Emilia, Cosmina, Yuki, and others; also called Tubman and Tubby
Healer
One who can use magic to accelerate healing
Healing affinity (Healing)
Type of Spirit Divining that accelerates healing by using magic
Healing scan
Magical examination that Healers use to assess injuries of those in their care
HQ
Headquarters of the North American Nightstalkers where the General, his or her Second, the Bureau, and the Augurs live; it’s also where everyone assigned administrative duty or research lives, where post-graduation Warriors train before joining a Cell, and where the SourceBooks are stored
The Indestructible
Vampires; undead creatures that must drink blood to survive
JCC
Acronym for Juniper City College
Juniper
Town near Eversfield Academy; houses Juniper City College; Juniper Troupe lives nearby
Juniper City College
College located in Juniper; known for its art school
Juniper Troupe
Troupe residing near the town of Juniper
Latents
Regular humans born with magical abilities to fight vampires; once their abilities manifest, they’re no longer considered Latents
Lead Augur
Leader of the Augurs; often sits in on meetings with the General, the Second, and the Bureau; in charge of the ceremony placing Warriors in training Cells and Cells
Lizzards
Popular members of Elizabeth Blackwell house; used primarily by Val and her clique
Lizzie
Shortened name for Elizabeth Blackwell house; used primarily by Val and her clique
LnL
What Val and her clique call Eversfield’s literature and language building
Louie
Depending on context, refers to either: (a) what Val and her clique call Elizabeth Blackwell’s Louisa May Alcott common room or (b) what Val and her clique call the Louis Pasteur house
Louis Pasteur house
Boys dormitory within Eversfield Academy; houses Gabe, Darius, Simon, and others; also called Pasteur and Louie
Louisa May Alcott common room
Smaller common room on the first floor of Elizabeth Blackwell; has a TV and exercise equipment; Val and her clique call it Louie
Marts
What Val and her clique call Eversfield’s arts and music building
Mineral affinity
Type of Earth Divining involving the magical use of minerals and metals
Mineral Diviner
One who can control minerals and metals by using magic
Mistral
Shortened name for Gabriela Mistral house
Muzzlyr
Spell Kane devised to block the Warriors’ Cull and Bloodlust from identifying the vampires it covers
The Nightstalkers
Loose organization of those born to fight vampires, whether that’s through supernatural abilities (Warriors) or magic (Diviners); very extended family of vampire hunters living on every continent and consisting of members of every nationality, race, religion, and background; all possess a supernatural drive to kill vampires though it’s stronger for some than others
North Fruitvale
Community clustered around the northern end of Fruitvale
North Fruitvale High School
Public high school situated in North Fruitvale; where Lila’s dad works and where Lila went to school before Eversfield Academy
The Order of the Swan
An Eversfield Academy not-so-secret society that Val and her popular friends belong to
Pasteur
Shortened name for Louis Pasteur house
Portency affinity (Portency)
Type of Spirit Divining that reveals potential futures typically in the form of visions
Portent
One who receives Portency visions revealing potential futures
Regions
The divisions of a continent into geographic areas with one Guide presiding over each region
The Second
The second-in-command, whether that’s of the entire continent as the General’s Second, of a region as the Guide’s Second, or of a Cell or training Cell as the Cell Second; in certain instances, can overrule his or her leader
Segments
The divisions of the global Nightstalkers into independent continents with one General presiding over each segment
Smience
What Val and her clique call Eversfield’s math and science building
SourceBooks
Books of Spirit Divining spells and advanced techniques kept at HQ by the Bureau; limited access provided to Diviners within HQ only
Spellmap
A tool Weavers use to document the form of a spell, especially that of a complicated spell
Spellsight
A magical ability Weavers use to see spells
Spellstream
The individual portion of a spell originating from a specific elemental or spirit affinity; in a Weaver’s spellsight, each spellstream type appears in a different color; for example, Water spellstreams are blue
Spirit Diviners
Those who work with spirit affinities; types include Healers, Weavers, Cyphers, Portents, and Empaths
Spirit Divining
All Divining that doesn’t include the elements; affinities include Healing, Weaving, Cyphering, Portency, and Empathy
Swan
Someone who belongs to the Order of the Swan not-so-secret society at Eversfield Academy; technically only seniors are Swans, but it can reference everyone in the Order of the Swan
Swanling
A junior member of the Order of the Swan not-so-secret society at Eversfield Academy
Tec
Shortened name for Tecumseh house; used primarily by Val and her clique
Tecumseh house
Boys dormitory within Eversfield Academy; also called Tec
Temp
Vampire-Spirit Diviner hybrids with very weak Weaving, Cyphering, Portency, and Empathy; typically become dust around six months after the turn
Training Cells
Cells in training hidden in boarding schools; consist of one group of five or six older Warriors (juniors or seniors), one group of five or six younger Warriors (freshmen or sophomores), and four Diviners spread throughout the four years of high school covering most of the Divining affinities; by day normal high school students and by night vampire hunters; report to their respective Guides and Seconds
Troupes
Communities of retired Diviners, retired Warriors, and their children who are too young for high school; train future Warriors and Diviners and support nearby Cells and training Cells
Tubby
Shortened name for Harriet Tubman house; used primarily by Val and her clique
Tubman
Shortened name for Harriet Tubman house
The turn
When a human dies and turns into a vampire
Vampires
Undead creatures that must drink blood to survive
Warriors
Vampire hunters with supernatural abilities who physically fight vampires (super-speed, super-endurance, super-agility, super-reflexes, super-strength, super-healing, etc.); have a strong supernatural drive to kill vampires
Water Diviner
One who can control water by using magic
Water Divining
Type of Elemental Divining using and controlling water
Weaver
One who can combine the elemental and spirit affinities into a spell
Weaving affinity (Weaving)
Type of Spirit Divining that combines the elemental and spirit affinities into more complicated spells
Wind Diviner
One who can control the wind by using magic
Wind Divining
Type of Elemental Divining using and controlling the wind
The Wipe
Erases all of a civilian’s memories of a vampire encounter; typically applied by Healers while they heal a civilian of his or her vampire-induced injuries